Missions generally involve running down corridors and waiting for the release to throw some generic co-op objective at you, like clearing out the current room or defending a specific area.Īmmunition is never necessarily in short supply, but the game will make you wait for corpses to burn away just so that you can keep your stocks replenished.
The irritatingly punctuated J'avo – one of the primary new forms of foe that you'll face off against – are rubbish, rushing about in carbon fibre-lined Carbrini hoodies while antagonising you with AK-47s because apparently zombies learned how to fire guns now. The monster designs are generally pathetic, with gelatinous blobs among the most creative goons that you'll encounter.
The controls are awful (and poorly explained), the puzzles are rubbish, the incessant QTEs are obnoxious, and it goes on and on and on and on and on and on and on…īut the worst part is that it's just downright lazy. The gunplay's so ineffective that it makes you feel like you're wielding a spud gun – even when you're running amok with a shotgun the size of a small tank. The writing's so embarrassingly bad that it makes "the master of unlocking" sound like an Oscar winning line. What makes it such a mess, though? Oh, where do we even start? The camera's so nauseatingly wayward that we suspect that the programming team spent the bulk of the game's development swigging sake. And y'know what? That wouldn't be so bad if the developer hadn't stretched its paper-thin design practices out over the course of four self-contained campaigns – each more pedestrian and overtly unpleasant than the last. But this schizophrenic shell of a game encapsulates everything that can be awful about AAA titles: it's predictable, plodding, and – for lack of a better word – pants in practically every department. Sure, on the scale of TPS atrocities it sits closer to Quantum Theory than Inversion, but it's no Damnation – it's actually got a budget for a start.
You'd think that with the series celebrating its 20th anniversary this year, the publisher would have preferred to let this stinker decompose alongside other rotters like Operation Raccoon City and Dead Aim, but that financial hole that the Japanese publisher's found itself in is a deep one, so here's a remastered PlayStation 4 version of one of the worst third-person shooters ever made.īe fair, Sammy: it's not that bad. How did this happen? No, really – how did this happen? Resident Evil 6, the most recent numbered entry in Capcom's iconic survival horror series, is an unmitigated mess – a real turd of a game that's so downright bad that it beggars belief.